Course Title: Figma Mobile Design Course: MASTER UI/UX Design from Scratch
 Module 1: The Basics & Platform Fundamentals
Objective: To establish a technical foundation in Figma and understand the rules of mobile operating systems.
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Lesson 1: Figma Introduction: MASTER the Basics in MINUTES
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Objective: Navigate the Figma interface, master essential tools (Frames, Shapes, Pen tool), and understand the layers panel.
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Lesson 2: Figma Mobile Design Course: MASTER UI/UX Design from Scratch
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Objective: Establish the core philosophy of the course and set up your first mobile design workspace.
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Lesson 3: Designing for iOS vs Android: ULTIMATE Guide to Mobile UI Design
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Objective: Identify the specific design patterns (navigation, buttons, and status bars) that differentiate Apple’s Human Interface Guidelines from Google’s Material Design.
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Module 2: Project Strategy & Visual Direction
Objective: To move from a raw idea to a structured visual language using professional assets.
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Lesson 4: Figma Moodboard: ULTIMATE Guide to Project Direction and Strategy
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Objective: Conduct visual research to define a product’s aesthetic, color theory, and emotional impact before designing.
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Lesson 5: Introduction to Design System
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Objective: Create a “Source of Truth” by defining reusable components, typography scales, and color palettes to ensure design consistency.
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Lesson 6: iOS Library for Product Design
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Objective: Learn how to use official Apple UI Kits and libraries to build native-looking interfaces rapidly and accurately.
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Module 3: Architecture & Wireframing
Objective: To focus on “Function over Fashion” by building the structural blueprint of the app.
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Lesson 7: Designing Wireframes before the Product
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Objective: Create low-fidelity layouts using simple shapes to prioritize content hierarchy and information architecture.
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Lesson 8: Wireframes Design (Part 2)
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Objective: Refine structural layouts and ensure all necessary user interface elements are accounted for.
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Lesson 9: Designing the Wireframes flow
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Objective: Map out the “User Journey” by connecting wireframes to visualize how a user moves from one screen to the next.
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Module 4: High-Fidelity Visual Design
Objective: To transform blueprints into polished, “pixel-perfect” user interfaces.
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Lesson 10: Figma Product Design: Create a PRO Project from Scratch
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Objective: Combine UI kits, design systems, and wireframes into a professional, high-fidelity mobile application.
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Lesson 11: Fun Exercise creating a Spotify clone
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Objective: Practice “Eye-Training” by replicating a world-class interface to understand professional spacing, padding, and iconography.
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Lessons 12–15: Final Design (Parts 1, 2, 3, & 4)
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Objective: Complete the end-to-end visual design of a complex mobile app, focusing on detail-oriented UI elements and edge cases.
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Module 5: Interactivity & Professional Delivery
Objective: To make the design “functional” for testing and prepare it for real-world development.
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Lesson 16: Prototype & Animations on Figma
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Objective: Use “Smart Animate” and transitions to create a clickable prototype that mimics a real, coded application.
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Lesson 17: Developer handoff & Client Revision
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Objective: Prepare files for engineers using “Dev Mode,” export assets (SVG/PNG), and manage feedback loops with clients.
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Course Features
- Lectures 17
- Quiz 0
- Duration 10 weeks
- Skill level All levels
- Language English
- Students 8962
- Assessments Yes
Curriculum
- 5 Sections
- 17 Lessons
- 10 Weeks
- The Basics & Platform Fundamentals3
- Project Strategy & Visual Direction4
- Architecture & Wireframing3
- High-Fidelity Visual Design5
- Interactivity & Professional Delivery2








